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007娱乐棋牌娱乐

007娱乐棋牌娱乐

状态:3.6.8大小:35.00M

类别:棋牌娱乐

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007棋牌娱乐支持多人联机捕鱼玩法,还有斗地主、炸金花、百人牛牛等经典玩法,延续正宗地道的规则模式,带你感受最刺激的打牌体验,100%真人玩家联网竞技,玩得就是心跳。

007棋牌娱乐

《007棋牌娱乐》功能特色:

1.众多高颜值美女玩家活跃在线,一边游戏一边交友

2.正宗的线上地方麻将玩法!各种棋牌游戏任你选择

3.精心打造的游戏画面,运行稳定流畅,操作简单

4.全部是真人玩家在线,欢乐无穷

007棋牌娱乐

《007棋牌娱乐》亮点介绍:

a.多人联机捕鱼,拒绝机器人

b.绝美界面,超流畅操作体验

c.独特的防外挂系统,让你拥有一个安全的游戏环境

d.游戏有着超级好玩的棋牌游戏玩法,能够给予玩家不一样考验,通过棋牌对局去感受到游戏的火爆人气

《007棋牌娱乐》打牌技巧:

麻将舍牌的战术

1.终盘舍牌防点炮

终盘阶段是大家短兵相接、交锋决斗定胜负的阶段,丝毫不能疏忽大意。进人终盘阶段,有以下两种情况:   一是四人中的两人或一人,依然保持着听牌,窥机食和。但因牌势的发展趋平,只好强行打牌,应酬战局。其他的各家均以防御为主,最后以少失分而收场。

二是四人继续互相牵制,打出安全牌。事实上,其中一人或两人,早已放弃听牌,采取少失分的作战方案。   凡是牌坛高手的对阵,这种局势并不是少见的,与初手者聚桌娱乐,推倒食和大不相同。设想,牌桌上有一或两名低手,欲使战局发展到终盘阶段,似乎是不可能的。   下面谈谈几种牌的情况处理:

①放炮危险牌

这里说的危险牌,是指将其放出后使他家成和的绝对危险牌。当牌局进入中盘阶段后期,对于任何舍牌,都充满着重重危险。

实际上,有些牌在众多场合下,并非危险牌,但是感觉上又认为不是安全牌,这就是被放炮的KB观念影响所致。

所以在这期间,每舍一张牌对旁家来说都不可能是安全牌,那么如何处理这些危险牌,需要进一步地探讨。除了绝对安全牌以外(如字牌东碰出,又摸入第四张),其他牌多少总带点危险性。现在就以放炮的危险牌为焦点,观察该点的变化。

第一:放炮危险牌是指对方已经听张后所要的牌,一旦出现,即可成和。假如现在手中有某张牌,并非直接放炮的危险牌,但由于这张牌被对方碰而导致他完成大番的听   张状态,那么这张牌应视为放炮危险牌。

第二:如能看准对方在中盘战后期的番台状况,那么凡与其番台无关的种类牌,一大体上可算作安全牌。   第三:放炮危险有时可从各家舍牌相的途径来推测,切舍种类少的牌,危险性大,尤其是生张牌,放炮危险性更大。

第四:自己手牌中的暗坎和该同一线上的牌,是放炮的危险牌。例如手牌中有暗坎3条3张和6条1张,当桌面上一直没有出现这样的牌时,就可能有人听张的叫牌是3、6条,而他和牌的叫牌张数有二分之一把握在你的手中,这样就能极大程度地阻止他获胜。

②高度危险牌的舍法

知道是放炮牌,谁也不会往外打。但是,如遇怀疑性的高度危险牌,就要看舍牌者的胆量和到底对该局牌的胜负抱什么样的期望而定了。自中盘阶段后期到终盘阶段,如自己的手牌没有可能构成多番牌姿,而对方的手牌颇有多番形态的预兆时,最好死了心不和,不打危险牌,甚至拆掉面子安全牌,以度过最后一两巡的摸牌难关,直到黄牌。

③放炮牌的处理方法

第一:编入组合面子。牌局到了终盘期,既然放炮牌不能打,也不能孤单单地留在手牌里,妨碍自己和牌。这样,最好将放炮危险牌编到手牌牌面中去,这是最安全而且是最有利的战法。因为这样一来,这张放炮危险牌的左右联络牌也都打上了保险系数,均不会轻易舍出,使危险性大大减少。

第二:立即退出胜负圈。麻将牌竞技中,能当机立断地退出胜负圈的做法,是极为明智的。尤其是多门听牌的牌姿,明知摸入危险牌,但惟恐扰乱了成形的牌势,却执意舍出,奢望侥幸过关。殊不知这样战法将会胜败立见,决无放炮与过关的五五开之说。

第三:没有安全牌的困惑。在形形色色的牌姿中,常出现有人觉得手牌中没有安全牌可打的窘迫感。诚然,这是人为造成的,大体上可分为两种类型:其一,手牌中显露的朋组过多,饥不择食地见吃就吃、得碰便碰,既无算计,又不顾及战略,结果手牌相对减少,周旋余地缩小了,调整面也窄了。手头仅有几张牌,即出现没有安全牌可打的情况,以致给自己带来很大的困惑,甚至有放炮的危险。其二,虽然呈现未吃未碰的门前清状况,但一手13张牌仍觉得没有安全牌可打,这其实是恐惧心理。

照常规战法,手牌中没有安全牌的说法是不切实际的。以三家对手均已听牌而言,每家通常是两门听,也就是说三家合计叫听六种待牌而已。这对门前清的13张手牌来说,至少手头上还有一半以上的牌是安全牌。即使手牌少的人,也不见得张张与他人叫听的待牌分毫不差。问题在于是否愿意舍听而后退一步,是否懂得计算舍牌相。所以,打出一张牌是不是安全,须凭技术高低去审定。

《007棋牌娱乐》小编点评:

1.超多热门经典的棋牌游戏等着你,多种游戏模式等你来轻松的体验,畅快玩耍

2.全民竞技掌上棋牌其乐无穷


07 chess and card entertainment supports online fishing by many people, as well as classic playing methods such as fighting against landlords, exploding gold flowers, and hundreds of cattle and oxen. It continues the authentic and authentic rule mode, and brings you the most exciting playing experience. 100% real players compete online, playing is the heartbeat.

007 chess and card Entertainment

Features of 007 chess and card Entertainment:

1. Many high beauty players are active online, making friends while playing games

2. Authentic online local mahjong playing method! All kinds of chess and card games are your choice

3. Elaborately created game screen, stable and smooth operation, simple operation

4. It's all real players online, with endless joy

007 chess and card Entertainment

Highlights of 007 chess and card Entertainment:

a. Multiple people online fishing, robot rejection

b. Excellent interface, super smooth operation experience

c. Unique anti plug system, let you have a safe game environment

d. The game has super fun playing methods of chess and card games, which can give players different tests and experience the popularity of the game through chess and card games

Playing skills of 007 chess and card Entertainment:

Mahjong's tactics of giving up cards

1. End up with the anti spot gun

The final stage is a stage in which we meet each other in short-term combat and duel to determine the outcome, without any negligence. In the final stage, there are two situations: one is that two or one of the four people still keep listening to the cards, watching the machine and eating. However, as the development of the card situation is flattening, we have to play cards forcibly to entertain the war situation. The other families are mainly defensive, and end up with less points.

Second, the four continue to hold each other back and play a safety card. As a matter of fact, one or two of them had already given up listening to the cards and adopted a plan to fight with less points. It's not a rare situation for the match of all the top players in the world of cards. It's quite different from the game where the first players gather at the table for entertainment and push down food. Imagine that there are one or two undertakers on the card table. It seems impossible to make the war develop to the final stage. Here is how to deal with several cards:

① Fire danger board

The danger card here refers to the absolute danger card that makes his family harmonious after it is released. When the game enters the late mid set stage, there are many dangers for any cards.

In fact, some cards are not danger cards in many occasions, but they are not considered as safety cards. This is due to the influence of KB concept of shooting.

Therefore, in this period, each card can not be a safety card for the nearby family, so how to deal with these dangerous cards needs to be further explored. In addition to the absolute safety card (such as the east of the card, and touch the fourth card), other cards are always a little dangerous. Now focus on the danger card of shooting and observe the change of that point.

First: the danger card of shooting refers to the card that the opponent wants after listening to it. Once it appears, it can be combined. If there is a card in his hand now, which is not a danger card for shooting directly, but because this card is touched by the other side, which causes him to complete a large number of listening state, then this card should be regarded as a danger card for shooting.

Second: if you can see the situation of the opponent's FanTai in the late middle of the game, all kinds of cards that have nothing to do with their FanTai can be regarded as safety cards in general. Third: sometimes the risk of shooting can be inferred from the way of each house's cards. The cards with fewer types of houses are more dangerous, especially the cards with more risks.

Fourth: the dark ridge in one's own hand and the card on the same line are danger cards for shooting. For example, there are three hidden cards, three cards and six cards, one card. When there is no such card on the table, someone may listen to three or six cards, and one-half of his and his cards are in your hands, which can greatly prevent him from winning.

② The building method of high danger sign

Knowing it's a shooting card, no one will play outside. However, in case of a highly dangerous card with suspicion, it depends on the courage of the dealer and the expectation of the game. From the late mid set stage to the final set stage, if one's hand is not likely to form multiple card postures, and the other's hand is quite a omen of multiple forms, it is better to die of discord, not play danger cards, or even remove the face safety cards, so as to pass the last one or two rounds of card touching difficulties, until the yellow card.

③ How to deal with shooting cards

The first: the combination of face. At the end of the game, since you can't play the shooting card, you can't stay in the hand alone, hindering yourself and the card. In this way, it's better to put the danger card of shooting into the hand card. It's the safest and most advantageous way of fighting. Because in this way, the left and right contact cards of this shooting danger card are also given a factor of insurance, which will not be easily given up, so that the risk is greatly reduced.

Second: exit the winning circle immediately. In the competition of mahjong, it's very wise to withdraw from the winning and losing circle. In particular, many people listen to the card posture, knowing to touch the dangerous card, but afraid to disturb the formation of the card, but determined to give up, hoping to get away with it. I don't know that this method of war will win or lose, and there is no theory of "five five openings" of shooting and clearance.

Third: the confusion of no safety sign. In all kinds of cards, people often feel embarrassed that there is no safe card to play. It is true that this is caused by human beings and can be generally divided into two types: first, there are too many friends exposed in the hand. They eat and touch when they are hungry. As a result, the hand is relatively reduced, the room for maneuver is narrowed, and the adjustment area is narrowed. There are only a few cards on hand, i.e. there is no safe card to play, which causes a lot of trouble for oneself


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